This project connects AI assistants to the Unity Editor using the Model Context Protocol, enabling natural language control over scenes, assets, scripts, and builds. It exposes 47 tool entrypoints and is designed for developers using MCP-compatible clients within their Unity development workflow.
Project overview
It provides a broad catalog of 47 focused tool entrypoints covering game development and 3D authoring automation tasks while functioning with any MCP client rather than being locked to a specific AI provider.
Project type
MCP · AI Agent
Use cases
Coding & Development · Automation
Deployment
Refer to project documentation
License
MIT
Best for
Developers and AI engineers working within the Unity Editor ecosystem who use MCP-compatible clients for coding and task automation.
Key capabilities
Allows users to control the Unity Editor using natural language to create scenes and GameObjects.
Provides tools for managing Unity assets, editing C# scripts, and running tests.
Exposes 47 focused MCP tool entrypoints grouped by function (e.g., vfx, animation, ui, testing) for clients to use.
Supports routing tools to multiple Unity instances simultaneously.
Allows hosting the server remotely with authentication.
Limitations and risks
Requires a Unity version between 2021.3 LTS and 6.x.
Hardware requirements such as GPU, telemetry tracking, minimum coding knowledge, and a guaranteed local-only data boundary are not documented.
Getting started
Installation involves a 3-step quickstart via the Unity Package Manager using a git URL. After installation, users run the configuration for detected clients and can prompt an MCP client to perform an action, such as creating a cube.
Evidence and sources
GitHub project description: Unity MCP acts as a bridge between AI assistants and your Unity Editor. Give your LLM tools to manage assets, control scenes, edit scripts, and automate tasks within Unity.
README: MCP for Unity bridges AI assistants — Claude, Codex, VS Code, local LLMs, and more — with your Unity Editor via
README: Control the Unity Editor in natural language from any MCP client — create scenes & GameObjects, edit C# scripts, manage assets, run tests, profile, and build. 47 focused MCP tool…
README: **Requirements:** Unity **2021.3 LTS → 6.x** · Python **3.10+** (via [`uv`](https://docs.astral.sh/uv/)). Works with **any MCP client** — Claude Desktop & Code, Cursor, VS Code, W…